Weapons

There are multiple  in, and when used, each generate an amount of sound, known as Loudness. The Primary weapons used for Combat are Ranged. Melee is limited to a knife only available in 3 modes.

=Quality= All Weapons are classified as Low, Regular, or High Quality. Quality of Items are randomly generated based on Loot tables (?) or Chief Skills when Crafting. Damage and other attributes improve with Quality, but can differ based on Ammo used in the case of Bows. =Durability= Weapons have durability. It is based on Quality. High Quality having the most durability.

=Weapon Tables=

Note: The "Base Damage" values shown in the table below are the Base Values for each weapon and associated grade (i.e. level of upgrade). The Player's actual weapon damage will be these values multiplied by the percent uplift associated with the Player's specific level of your WEAPON DAMAGE skill under the Warrior Skills Tree.

For example: If you have increased your WEAPON DAMAGE level to WEAPON DAMAGE II, which gives a 20% increase in all weapon damage, a Sinew-Backed Bow with Medium Arrows would have a damage value of 144 (120 * 1.2).

Shotguns
=Gun Upgrade Tables=

The following tables show specific weapon part, and quantity, required to upgrade a give gun from it's base (low quality) to Regular Quality, and from Regular Quality to High Quality. In all instances, two (2) guns of the lower quality are required as input to the process.

For example to upgrade a Saxon 1773 Navy Pistol from Low Quality to Regular Quality, you would need 2x 1773 Navy Pistol from Low Quality guns, 1x French Military Flint, 1x Olier Cock, and 1x Tompson Cock.